The last gunslinger of Gilead, finally within sight of the Tower he has chased across seven books. He buries Eddie, Jake, and Oy along the way, then learns at the top of the Tower that he has made this climb countless times — and is sent back to the desert to try again, this time with the Horn of Eld.
Appears in:
Part 1: The Birth of the Spider-Child
Part 2: The Breakers and the Price
Part 3: Dandelo and the Door Susannah Draws
Part 4: The Room at the Top
SD
Susannah Dean
Roland's ka-mate, whose body once hosted Mia and bore Mordred. She survives the whole quest, chooses her own door out of Mid-World, and starts a new life in an alternate New York with the Toren brothers, her memories already fading.
Appears in:
Part 1: The Birth of the Spider-Child
Part 2: The Breakers and the Price
Part 3: Dandelo and the Door Susannah Draws
Part 4: The Room at the Top
JC
Jake Chambers
Roland's adopted son, 'whom I call my own true son.' He dies a hero's death pushing Stephen King out of the path of a van on Route 7 — the sacrifice that keeps the story itself alive.
Appears in:
Part 1: The Birth of the Spider-Child
Part 2: The Breakers and the Price
Part 3: Dandelo and the Door Susannah Draws
Part 4: The Room at the Top
ED
Eddie Dean
The New York junkie-turned-gunslinger. He helps free the Breakers at Devar-Toi and is shot in the head by a sniper, dying in Roland's arms after telling Susannah to go on.
Appears in:
Part 1: The Birth of the Spider-Child
Part 2: The Breakers and the Price
Part 3: Dandelo and the Door Susannah Draws
Part 4: The Room at the Top
FC
Father Callahan
The 'Salem's Lot priest hunting vampires in New York. Cornered in the Dixie Pig, he shoots himself rather than be taken, sacrificing himself so Jake can reach the door to Fedic.
Appears in:
Part 1: The Birth of the Spider-Child
Part 3: Dandelo and the Door Susannah Draws
MD
Mordred Deschain
Roland and Susannah's son, co-fathered by the Crimson King, a shapeshifting child-spider who eats his birth-mother and Walter O'Dim alike. He dies of food poisoning mid-attack, killed by a waking Roland after Oy buys him seconds.
Appears in:
Part 1: The Birth of the Spider-Child
Part 3: Dandelo and the Door Susannah Draws
O
Oy
The billy-bumbler who speaks a few broken words and never leaves Roland's side. He throws himself at Mordred to save his dinh and dies impaled on a tree branch.
Appears in:
Part 2: The Breakers and the Price
Part 3: Dandelo and the Door Susannah Draws
Part 4: The Room at the Top
SK
Stephen King
The author, written into his own book as a character the ka-tet must save. He warns Roland about Dandelo by inserting clues into the narrative, and lives to finish the tale.
Appears in:
Part 2: The Breakers and the Price
Part 3: Dandelo and the Door Susannah Draws
Part 4: The Room at the Top
PD
Patrick Danville
A tongueless young artist whose drawings become reality. He erases the Crimson King out of existence, draws Susannah's exit door, and walks home alone.
Appears in:
Part 3: Dandelo and the Door Susannah Draws
Part 4: The Room at the Top
TC
The Crimson King
The Little Red King, the ancient madman behind the Beams' destruction. Trapped on the Tower's balcony throwing sneetches, he is erased by Patrick's eraser — all but his red eyes.
He buries Eddie, Jake, and Oy along the way, then learns at the top of the Tower that he has made this climb countless times — and is sent back to the desert to try again, this time with the Horn of Eld.
He buries Eddie, Jake, and Oy along the way, then learns at the top of the Tower that he has made this climb countless times — and is sent back to the desert to try again, this time with the Horn of Eld.
He buries Eddie, Jake, and Oy along the way, then learns at the top of the Tower that he has made this climb countless times — and is sent back to the desert to try again, this time with the Horn of Eld.
He warns Roland about Dandelo by inserting clues into the narrative, and lives to finish the tale.
What the characters stand for
Themes & symbols
Symbol: The Horn of Eld
The one object Roland failed to carry in his previous cycles, left on the ground after the Battle of Jericho Hill. Its presence in the final desert scene is the book's single note of hope: proof that a cycle can vary, and that small acts of remembrance might, someday, change the ending.
Symbol: The rusted gun
Susannah's discarded gunslinger past. Crossing into the alternate New York, she finds the gun rusted useless and throws it in a trash can — the physical act of choosing a life over a legend, and the only clean exit the book shows.
Symbol: The door with Roland's name
The top of the Tower is not a prize but a mirror: the door bears Roland's own name because the destination is himself. Opening it reveals the cycle, and Gan's hands push him through — the quest's end is its beginning.
Symbol: The Tower's living walls
Inside, the Tower is not stone but the physical body of Gan, with rooms holding siguls of Roland's life — a cradle, a bow, the skull of David the hawk. The goal of the quest turns out to be alive, and made of the climber's own past.
Read the full The Dark Tower VII: The Dark Tower summary
The full story act by act, the ending explained and a quick quiz.